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Topic: BSG: The Board Game - Game I (status: ended) (Read 47714 times)
CooperHawkes
Chief Petty Officer
Petty Officer 1st Class
Offline
Posts: 350
NippleNeck
Re: BSG: The Board Game - Rules, questions, play
«
Reply #75 on:
January 27, 2009, 07:02:48 PM »
Don't! Keep 'em for big battles! Starbuck is a bitch, she can handle the raiders (together with some help of other vipers). Launch some more vipers, gimme back an Executive Order (
), if you have one and ill clear that sector. Someone else has to move to Weapons Control and fight the basestar and everythings fine. but dont use a nuke right now.
Logged
take me out to the black,
tell 'em i ain't coming back,
i don't care, i'm still free,
you can't take the sky from me
...still waiting for the day when the military recruits their dronepilots out of a group of flightsimgamers...
lj1983
BSG Board Game Gamemaster
Petty Officer 2nd Class
Offline
Posts: 166
Re: BSG: The Board Game - Rules, questions, play
«
Reply #76 on:
January 27, 2009, 07:14:15 PM »
just a reminder IF those raiders in Alpha are activated...they will attempt to kill the viper there first. Once the viper is damaged and out of the way, the raiders will move towards the Civilian ships via the shortest route. In this case, there is a tie for the shortest route so the Raiders will move CLOCKWISE....or away from where Starbuck and the other viper currently are.
Logged
M123
Specialist
Offline
Posts: 87
Re: BSG: The Board Game - Rules, questions, play
«
Reply #77 on:
January 27, 2009, 07:21:03 PM »
## Adama activates Command
## launch two vipers to sector Foxtrot
Logged
lj1983
BSG Board Game Gamemaster
Petty Officer 2nd Class
Offline
Posts: 166
Re: BSG: The Board Game - Rules, questions, play
«
Reply #78 on:
January 27, 2009, 07:47:11 PM »
Crisis
Rescue Mission
Roger that, Boomer. Search and rescue ops are underway for Starbuck. Bring Hotdog in, the Old Man wants to talk to him. - Anastasia Dualla
Admiral Chooses!
-1 morale and the current player is sent to "Sickbay"
OR
-1 Fuel and Destroy 1 Raptor
-----------------------
After this crisis, Basestar will attack.
This card will increase the jump prep track
What is your choice Admiral?
Logged
M123
Specialist
Offline
Posts: 87
Re: BSG: The Board Game - Rules, questions, play
«
Reply #79 on:
January 27, 2009, 08:00:10 PM »
We can't afford to lose a Raptor,so:
-1 morale,Adama moved to Sickbay
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lj1983
BSG Board Game Gamemaster
Petty Officer 2nd Class
Offline
Posts: 166
Re: BSG: The Board Game - Rules, questions, play
«
Reply #80 on:
January 27, 2009, 08:28:08 PM »
##Basestar Activates! - Fires on Galactica!
##Basestar rolls a 1 - Miss!
##Jump Prep Moves up 1
Starbuck: Why can't we use the starboard launch?
Tyrol: It's a gift shop now.
Starbuck: Frack me.
Fleet Status
Food 08/08 Vipers 5 Active, 3 in Reserve, 0 Damaged
Fuel 08/08 Raptors 4 in Reserve
Morale 9/10 Jump Prep 2/5 (Cannot Jump)
Population 12/12 Cylon Boarding None
Galactica
(0 Damage)
FTL Control
Weapons Control
Command
Communications
Admiral’s Quarters
Research Lab [Baltar]
Hangar Deck [Tyrol]
Armory
Sickbay[Admiral Adama]
Brig
Colonial One
Press Room
President’s Office [President Roslin]
Administration
Cylon Locations
Caprica
Cylon Fleet
Human Fleet
Resurrection Ship
[Helo is in transit from Caprica]
[Starbuck is in Sector Foxtrot]
DRADIS
Action Queue
## Baltar Draws 2 Politics
## Baltar Draws 1 Leadership
## Baltar Draws 1 Engineering
==> Baltar: Move/Action
Logged
Adalla
Admiral
Site Administrator
Petty Officer 1st Class
Offline
Posts: 1596
It seems that God has chosen me to Sing his Song
Re: BSG: The Board Game - Rules, questions, play
«
Reply #81 on:
January 27, 2009, 08:38:37 PM »
"okay, I got ya. You play the Investigative Committee card...and then everyone would put cards into the skill check....only they would have to put cards in Face-up, so you know what everyone puts in.
taht face-up vs face-down is what the Investigation does. "
Oh I got you now. So can we reveal a cylon agent by having them put their " you are a cylon" card face up? Or is that not part of the skill cards?
Also, regarding our current situation, what if the raiders destroy a Viper with a player in it. Can they do that? What happens to that player, are they out of the game?
Also, only 1 ship vs 1 ship battle at a time rigth? Even if there are like 6 raiders and 1 viper in a sector?
Logged
I layed out the cabin today. It's gonna have an easternly view. You should see the light we get here when the sun comes up from behind those mountains. It's almost heavenly. Reminds me of you.
- Admiral William Adama
lj1983
BSG Board Game Gamemaster
Petty Officer 2nd Class
Offline
Posts: 166
Re: BSG: The Board Game - Rules, questions, play
«
Reply #82 on:
January 27, 2009, 08:59:54 PM »
Quote from: Adalla on January 27, 2009, 08:38:37 PM
"okay, I got ya. You play the Investigative Committee card...and then everyone would put cards into the skill check....only they would have to put cards in Face-up, so you know what everyone puts in.
taht face-up vs face-down is what the Investigation does. "
Oh I got you now. So can we reveal a cylon agent by having them put their " you are a cylon" card face up? Or is that not part of the skill cards?
Also, regarding our current situation, what if the raiders destroy a Viper with a player in it. Can they do that? What happens to that player, are they out of the game?
Also, only 1 ship vs 1 ship battle at a time rigth? Even if there are like 6 raiders and 1 viper in a sector?
The loyalty cards - "you are/are not a cylon" are separate from the skill cards. the investigative committee would make the hidden cylon either help you....or reveal him/herself by playing a bad card on a skill check (Crisis).
There ARE cards that let you look at the Loyalty Card. Dr. Baltar can do it with his ability (once per game)...and there are Quorum cards that allow the ability also.
For the Vipers - Basically, when the raiders activate I will activate them one at a time. starting from alpha, going clockwise (this is different from the rules, as the rules say that the current player chooses the activation order)
anyway, clockwise...so if that mob in Alpha gets activated...I will go 1 by 1. so the first one attacks the viper. 2nd attacks viper, 3rd...so on. If they damage the viper, then the next unactivated raider would move towards the Civvies.
Raiders have a set "order" they do things, depending on what is present.
1 - attack an unmanned viper
2 - attack manned viper
3 - attack civvie
4 - move towards civvie
5 - attack galactica
So, if a raider attacks a manned viper and hits it...the viper will go to the damaged viper spot (where it can still be repaired) and the pilot will go to "Sickbay"
Sorry about that whole investigative committee thing
«
Last Edit: January 27, 2009, 09:02:26 PM by lj1983
»
Logged
TighFighter
Head of Security and BSG TV Show Dept.
Captain
Petty Officer 1st Class
Offline
Posts: 1389
It's in the FRAKKIN SHIP!!!
Re: BSG: The Board Game - Rules, questions, play
«
Reply #83 on:
January 27, 2009, 09:24:42 PM »
##move to weapons control
##Activate the attack Basestar location skill
I hope I did that right.
Logged
lj1983
BSG Board Game Gamemaster
Petty Officer 2nd Class
Offline
Posts: 166
BSG: The Board Game - Rules, questions, play
«
Reply #84 on:
January 27, 2009, 09:42:43 PM »
## Baltar Moves to Weapons Control
## Baltar Fires on Basestar - Rolls a 7, Hit!
## Basestar receives Structural Damage!
All die rolls against this Basestar are now made with a +2 modifier
it takes 3 hits to kill a basestar. Normally a Viper hits a Basestar on an 8. Now, a viper hits on a 6,7,or 8
ha! that's on an 8-sided die by the way lol
Crisis
Network Computers
Colonel, you know the Old Man would never do this. No computer networks on his ship
Current Player Chooses
Pass: Increase Jump prep by 1
Fail: -1 Population and place 1 Centurion marker at the start of the Boarding party Track
Difficulty 11
Needed Skills:
Politics - Tactics - Engineering
-------------OR-------------------------
-1 Population and decrease the Jump Prep Track by 1
After this crisis raiders will activate
After this crisis the jump prep track will increase by 1
What is your choice Dr. Baltar?
«
Last Edit: January 27, 2009, 09:48:15 PM by lj1983
»
Logged
TighFighter
Head of Security and BSG TV Show Dept.
Captain
Petty Officer 1st Class
Offline
Posts: 1389
It's in the FRAKKIN SHIP!!!
Re: BSG: The Board Game - Rules, questions, play
«
Reply #85 on:
January 27, 2009, 10:01:35 PM »
##uses Crisis card draw skill
##decides to use the skill check
I bid 3 cards
Logged
CooperHawkes
Chief Petty Officer
Petty Officer 1st Class
Offline
Posts: 350
NippleNeck
Re: BSG: The Board Game - Rules, questions, play
«
Reply #86 on:
January 27, 2009, 10:06:56 PM »
## Starbuck puts in 2 cards
Logged
take me out to the black,
tell 'em i ain't coming back,
i don't care, i'm still free,
you can't take the sky from me
...still waiting for the day when the military recruits their dronepilots out of a group of flightsimgamers...
bender02
Specialist
Offline
Posts: 93
Re: BSG: The Board Game - Rules, questions, play
«
Reply #87 on:
January 27, 2009, 10:54:26 PM »
##Chief puts down 1 card
Logged
Yeah, well... I'm gonna go build my own Basestar!..... with blackjack..... and hookers! In fact, forget the Basestar!
Adalla
Admiral
Site Administrator
Petty Officer 1st Class
Offline
Posts: 1596
It seems that God has chosen me to Sing his Song
Re: BSG: The Board Game - Rules, questions, play
«
Reply #88 on:
January 28, 2009, 01:44:27 AM »
Are we supposed to follow the order when we put down skill cards or just follow any order?
## Laura Roslin puts in 1 card
Logged
I layed out the cabin today. It's gonna have an easternly view. You should see the light we get here when the sun comes up from behind those mountains. It's almost heavenly. Reminds me of you.
- Admiral William Adama
Adalla
Admiral
Site Administrator
Petty Officer 1st Class
Offline
Posts: 1596
It seems that God has chosen me to Sing his Song
Re: BSG: The Board Game - Rules, questions, play
«
Reply #89 on:
January 28, 2009, 01:53:34 AM »
We are in deep fraking trouble if the Cylons exploit our networked computers and infect us with a virus. Tori, get ready to patch through to the CIC. If things get hairy I we will need to resort to emergency procedures.
Laura Roslin will play a "Declare Emergency" card if skill check sum is insufficient to pass by 2 difficulty points or less
Logged
I layed out the cabin today. It's gonna have an easternly view. You should see the light we get here when the sun comes up from behind those mountains. It's almost heavenly. Reminds me of you.
- Admiral William Adama
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