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Topic: BSG: The Board Game - Game I (status: ended) (Read 47812 times)
Kendrick
Gaming Dept. Staff
Ensign
Petty Officer 1st Class
Offline
Posts: 558
Re: BSG: The Board Game - Rules, questions, play
«
Reply #510 on:
February 19, 2009, 05:03:54 PM »
Quote from: CooperHawkes on February 19, 2009, 05:00:36 PM
poor helo. when im back from fighting i will visit you in the brig and we can have a little chat. maybe ill stroke your head, too.
LMAO
My wife might get a little jealous.
Logged
Ok...dude...you're not my nemesis. My nemesis...is Captain Hammer. Captain Hammer, corporate tool!
TighFighter
Head of Security and BSG TV Show Dept.
Captain
Petty Officer 1st Class
Offline
Posts: 1389
It's in the FRAKKIN SHIP!!!
Re: BSG: The Board Game - Rules, questions, play
«
Reply #511 on:
February 19, 2009, 05:24:19 PM »
Quote from: Kendrick on February 19, 2009, 04:52:40 PM
No, I got my turn last round. In your planning, you just gloss right over me. Makes me feel
Well obviously. We don't take suggestions from cylons. It's not all wasted time though. I imagine you are plotting your revenge and brushing up on what your cylon skills can do after you reveal yourself.
Quote
poor helo. when im back from fighting i will visit you in the brig and we can have a little chat. maybe ill stroke your head, too.
Sleeping with the enemy only gives us reason to think you are a cylon.
«
Last Edit: February 19, 2009, 05:31:11 PM by TighFighter
»
Logged
M123
Specialist
Offline
Posts: 87
Re: BSG: The Board Game - Rules, questions, play
«
Reply #512 on:
February 19, 2009, 05:47:27 PM »
##Plays Strategic Planning to make sure roll is a success
Btw,more than 50% of crisis cards (40/70) have a jump prep,so not much of a gamble.It might help us avoid a cylon attack too.
Logged
lj1983
BSG Board Game Gamemaster
Petty Officer 2nd Class
Offline
Posts: 166
Re: BSG: The Board Game - Rules, questions, play
«
Reply #513 on:
February 19, 2009, 06:09:26 PM »
okay, getting the crisis cards now.
but with another jump prep increase jump prep will be at 5/5, you will need 1 more to auto jump
Logged
CooperHawkes
Chief Petty Officer
Petty Officer 1st Class
Offline
Posts: 350
NippleNeck
Re: BSG: The Board Game - Rules, questions, play
«
Reply #514 on:
February 19, 2009, 06:10:31 PM »
Quote from: TighFighter
Sleeping with the enemy only gives us reason to think you are a cylon.
hey! i talked about stroking his head!
Quote from: Kendrick
My wife might get a little jealous.
so, can your wife fly a viper, utilize fire weapons, kill raiders, ressurect, smoke cigars and punch superior officers? maybe she really should be jealous.
my gods, roleplaying a woman gets me somewhat confused.
Logged
take me out to the black,
tell 'em i ain't coming back,
i don't care, i'm still free,
you can't take the sky from me
...still waiting for the day when the military recruits their dronepilots out of a group of flightsimgamers...
lj1983
BSG Board Game Gamemaster
Petty Officer 2nd Class
Offline
Posts: 166
Re: BSG: The Board Game - Rules, questions, play
«
Reply #515 on:
February 19, 2009, 06:14:54 PM »
##Adama Launches a Scout! Rolls a 2! fail! (+ 2 for Strategic Planning) 4 Pass!
##Adama Draws 1 Crisis Card and puts it back on top!
«
Last Edit: February 19, 2009, 06:29:41 PM by lj1983
»
Logged
lj1983
BSG Board Game Gamemaster
Petty Officer 2nd Class
Offline
Posts: 166
Re: BSG: The Board Game - Rules, questions, play
«
Reply #516 on:
February 19, 2009, 06:29:25 PM »
The admiral looks up from the scouting report...
"Yes, that is a direction we need to be going. This planet holds clues to Earth. And we are going to find them"
Crisis!
Legendary Discovery!
The aerial Survey turned up evidence of at least one city on the surface - Billy Keikeya
Difficulty 11
Tactis - Piloting
Pass - Place this card next to the Kobol Objective Card. It counts as 1
Distance
Fail - -1 food and destroy 1 raptor
After this crisis the basestar will launch three raiders
Logged
Kendrick
Gaming Dept. Staff
Ensign
Petty Officer 1st Class
Offline
Posts: 558
Re: BSG: The Board Game - Rules, questions, play
«
Reply #517 on:
February 19, 2009, 06:31:49 PM »
Quote from: CooperHawkes on February 19, 2009, 06:10:31 PM
Quote from: Kendrick
My wife might get a little jealous.
so, can your wife fly a viper, utilize fire weapons, kill raiders, ressurect, smoke cigars and punch superior officers? maybe she really should be jealous.
Well no...but she's cooking me dinner so she wins
«
Last Edit: February 19, 2009, 07:51:47 PM by Kendrick
»
Logged
Ok...dude...you're not my nemesis. My nemesis...is Captain Hammer. Captain Hammer, corporate tool!
M123
Specialist
Offline
Posts: 87
Re: BSG: The Board Game - Rules, questions, play
«
Reply #518 on:
February 19, 2009, 06:44:54 PM »
##No pre-skill check
I'd appreciate an Invest.Committee on this one,though:)
Logged
Kendrick
Gaming Dept. Staff
Ensign
Petty Officer 1st Class
Offline
Posts: 558
Re: BSG: The Board Game - Rules, questions, play
«
Reply #519 on:
February 19, 2009, 06:51:18 PM »
Quote from: TighFighter on February 19, 2009, 05:24:19 PM
Quote from: Kendrick on February 19, 2009, 04:52:40 PM
No, I got my turn last round. In your planning, you just gloss right over me. Makes me feel
Well obviously. We don't take suggestions from cylons. It's not all wasted time though. I imagine you are plotting your revenge and brushing up on what your cylon skills can do after you reveal yourself.
You could at least acknowledge it (ie "And we skip Helo").
and just to make it official
##Helo plays 0 pre-skill check cards
«
Last Edit: February 20, 2009, 04:44:57 PM by Kendrick
»
Logged
Ok...dude...you're not my nemesis. My nemesis...is Captain Hammer. Captain Hammer, corporate tool!
CooperHawkes
Chief Petty Officer
Petty Officer 1st Class
Offline
Posts: 350
NippleNeck
Re: BSG: The Board Game - Rules, questions, play
«
Reply #520 on:
February 19, 2009, 07:01:35 PM »
##No Pre-SkillCheck
invest. commitee would be nice here. +1 distance sounds good. and if we are lucky, the next crisis adds 1 to the jump prep and we can leave all that raiders behind with a manual ftl-jump.
Quote from: Kendrick
Well no...but she's cooking me dinner so she wins
ok, youve got a point there. i wonder about starbucks cooking abilities.
Logged
take me out to the black,
tell 'em i ain't coming back,
i don't care, i'm still free,
you can't take the sky from me
...still waiting for the day when the military recruits their dronepilots out of a group of flightsimgamers...
TighFighter
Head of Security and BSG TV Show Dept.
Captain
Petty Officer 1st Class
Offline
Posts: 1389
It's in the FRAKKIN SHIP!!!
Re: BSG: The Board Game - Rules, questions, play
«
Reply #521 on:
February 19, 2009, 07:08:26 PM »
Sadly I'm out. I used my last one when I checked Helo out.
Frak we are screwed. SB is the only one that can play positive cards. I imagine Helo doesn't feel charitable with the one card he can put in. I wish I saved that wasted Research card.
Does anyone have a character skill that can change our fortunes?
If not I say let's not waste any cards and just accept the loss. Even if SB can make 11 alone the destiny deck has a pretty good chance of fraking us. We need to pick up extra pilot cards from here on out. I can pick one up each round with my character skill.
##Baltar passes on Pre-skill
Logged
TighFighter
Head of Security and BSG TV Show Dept.
Captain
Petty Officer 1st Class
Offline
Posts: 1389
It's in the FRAKKIN SHIP!!!
Re: BSG: The Board Game - Rules, questions, play
«
Reply #522 on:
February 19, 2009, 07:25:37 PM »
Oh Admiral why haven't you been using this skill on your Crisis!!
Inspirational Leader
When you draw a Crisis
Card, all 1 strength Skill
Cards count positive for the
skill check.
That would make all the one cards positive.
Tyrol could play his skill
Blind Devotion
Once per game, after cards
have been added to a Skill
Check (but before revealing
them), you may choose a
skill type. All cards of the
chosen type are considered
strength O.
But that one is really a shot in the dark since Pilot is the only skill.
Logged
CooperHawkes
Chief Petty Officer
Petty Officer 1st Class
Offline
Posts: 350
NippleNeck
Re: BSG: The Board Game - Rules, questions, play
«
Reply #523 on:
February 19, 2009, 07:29:00 PM »
Adama:
Inspirational Leader
When you draw a Crisis Card, all 1 strength Skill Cards count positive for the skill check.
maybe this could help us, but just a bit. id say this opportunity is way to good to waste it. think about it: +1 distance. usually this means 6 or even more turns!
but if i really have to take all the burden... sry, thats not possible, especially if a want to keep some cards to be prepared for another space-fight.
Logged
take me out to the black,
tell 'em i ain't coming back,
i don't care, i'm still free,
you can't take the sky from me
...still waiting for the day when the military recruits their dronepilots out of a group of flightsimgamers...
CooperHawkes
Chief Petty Officer
Petty Officer 1st Class
Offline
Posts: 350
NippleNeck
Re: BSG: The Board Game - Rules, questions, play
«
Reply #524 on:
February 19, 2009, 07:30:37 PM »
Quote from: TighFighter
Oh Admiral why haven't you been using this skill on your Crisis!!
i think he doesnt have to announce it.
Logged
take me out to the black,
tell 'em i ain't coming back,
i don't care, i'm still free,
you can't take the sky from me
...still waiting for the day when the military recruits their dronepilots out of a group of flightsimgamers...
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