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Author Topic: BSG Boardgame: Pegasus Expansion  (Read 794 times)
CooperHawkes
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« on: July 20, 2009, 09:16:58 PM »

FantasyFlightGames, the developers of the BSG Boardgame are giving away first informations about the upcoming Pegasus Expansion.

Quote
"The first expansion for Battlestar Galactica: The Board Game, Pegasus adds two new supplemental game boards featuring the Battlestar Pegasus and the planet New Caprica, seven new characters, two plastic Basestars, as well as new Destination, Crisis, Loyalty, Quorum, Super Crisis, and Skill cards.

The new Pegasus board can be used by itself or together with the New Caprica board to create the game you desire – the Pegasus alone for the additional firepower she provides, or add the New Caprica board to simulate the rebellion on the new human colony, bringing the game to an epic level.

New rules introduce the ability to play as a new character type – the Cylon Leader, with a new Treachery Skill card type."

Clickery for some images of the new boards

They explain how some of the new characters work on this site.
« Last Edit: July 20, 2009, 09:22:06 PM by CooperHawkes » Logged

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« Reply #1 on: July 21, 2009, 12:06:05 PM »

Good find Coop.
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« Reply #2 on: July 22, 2009, 05:20:47 PM »

Preview Nr. 2

Explanation of the new Pegasus board and Commander Cains character.
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« Reply #3 on: September 21, 2009, 06:58:31 AM »

This weekend I could playtest it. I am not convinced. Its fun, but I don't feel it adds much to the experience of the game.

Positive:
  • Character cards of Ellen Tigh, Helena Cain. While some of their aspects (executions, treachery cards and Cylon Leader victory conditions) play not that well, the characters are fun to play and watch. Cains character is appropriately bloodthirsty, Ellen just loves socializing and pawn off her worthless treachery cards to other players, which is appropriately troublesome. Note about Cavil - I just love his ability (Basestar placement/removal every turn), but I expect it to be hard to pull off. We had another Cylon Leader, so I cannot really say if he works as promising or not.
  • The new reckless/treachery cards (look promising, but nobody dared to play them - EVER)

Some things that I didn't like:
  • Rooms on Pegasus seem superfluous, as they have similar functions than Galactica's rooms. Especially the Airlock (kill a character to reveal his loyalty) allows for some bizarre bouts of metagaming (human strategy: execute somebody to get rid of treachery cards; human strategy: kill a character to find out whether the player plays human...) The active player can decide whether the Pegasus or the Galactica is damaged, which makes basestars a lot weaker.
  • The Cylon leader is interesting (and the characters are very cool), but his loyalty cards (Risk-like victory conditions) can early and obviously place him on the human side, which is strange (CL = only player you can trust) and creates balance issues.
  • New Caprica has a cool theme, but could offer different rooms, the locations feel a bit copy-pasted. Preparing ships is cool, though.
Overall, it feels not nearly as well-designed and streamlined as the base game. It felt a bit rushed. Maybe some official FAQ rulings will sort the worst offenders out.
« Last Edit: September 21, 2009, 07:18:02 AM by Romo Lampkin » Logged
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